Summer Shiai

summer karate tournament

Summer Shiai 試合

Saturday July 22nd 2023

Summer Shiai Chambers Hall Gym

University of Pittsburgh @ Greensburg

150 Finoli Drive, Greensburg, PA 15601

summer shiai gym

Event Hotel:

Hampton Inn Greensburg

1000 Towne Square Drive

Greensburg, PA 15601

Summer Shiai SCHEDULE OF EVENTS: 8AM registration, 9AM Weapons, Team Forms, Self-Defense. 10AM Black Belt Meeting, 10:30 Opening Ceremonies, Ninja Demo, 10:45 Forms, Followed by Sparring and Chanbara.

summer shiai

More info. Text Bill Viola Jr. 724-640-2111

The “Summer Shiai” is a family oriented martial arts competition open to all schools, styles, and organizations.


Sensei Says 🥋:

Shiai 試合 is Japanese for “competition.”

Pronounced (she-eye) like a karate yell… kiai!

ItemEarly Reg. Ends 5/31Pre-Reg ends 6/30Registration ends 7/20Late Reg. or @ Door
1st Event50556065
Under 4 years oldfreefreefreefree
Coaches pass+10+10+10+10

Click to view:

Summer Shiai

Summer Shiai! 👊 Welcome to the annual Summer Shiai 試合, a collaboration of the entire Viola family and the Viola Karate Dojo.  The tournament continues the “Laurel State” Karate legacy that Shihan Viola established in the 1970s.  This is an “open” event that welcomes all styles and schools of karate, tang soo do, tae kwon do, kung fu etc. Whether you are from an Okinawan, Japanese, Korean and Chinese style background, you are encouraged to visit, compete, and make new friendships.  We strive for good sportsmanship within a professional atmosphere.  All our rings are matted.  Fair judging is a cornerstone of this competition.  If you are a black belt from a school attending, please contact me personally so we share the rules with you and add you to the judging panel.  We want to have a diverse referee core and do not discriminate from any style. *Pre-registrations received will be seeded (added/placed) in the bottom half of forms divisions brackets.    If you have any questions, my personal cell phone is 724-640-2111.


Demoall m/fallnorwin ninjas demo
Demo3m/fallNusery Ninjas
F-46m/ffirst timersForms
F-77-8m/ffirst timersForms
F-119-10m/ffirst timersForms
F-1511-12m/ffirst timersForms
F-1913-14m/ffirst timersForms
F-2618+m/f noviceForms
F-2718+m /fadvancedForms
F-3011-m/fJr. Black BeltForms
F-3112-14m/fJr. Black BeltForms
F-3215-17m/fJr. Black BeltForms
F-3318+black belt Jap/OkinForms
F-3418+fblack belt Jap/OKinForms
F-3535+m/f4th degree+Masters Forms
F-3635+m/fBlack BeltSenior Black Belt
F-3918+m/fOpen Forms
F-4018+m/fKorean Forms
 13-17m/f Advanced/IntermediateSelf-Defense
 13-17m/f Black BeltSelf-Defense
 12- m/f NoviceSelf-Defense
 12- m/f Advanced/IntermediateSelf-Defense
 12- m/f Black BeltSelf-Defense
 18+m/f All under beltsSelf-Defense
 18+m/f Black BeltSelf-Defense
 AgesGenderRank2 minutes total points
S-14-m/fallPoint Sparring
S-25m/f  allPoint Sparring
S-36mnovicePoint Sparring
S-46fnovicePoint Sparring
S-56mintermediate/AdvancePoint Sparring
S-66fintermediate/AdvancePoint Sparring
S-77-8mnovicePoint Sparring
S-87-8fnovicePoint Sparring
S-97-8mintermediatePoint Sparring
S-107-8fintermediatePoint Sparring
S-117-8madvancedPoint Sparring
S-127-8fadvancedPoint Sparring
S-139-10mnovicePoint Sparring
S-149-10fnovicePoint Sparring
S-159-10mintermediatePoint Sparring
S-169-10fintermediatePoint Sparring
S-179-10madvancedPoint Sparring
S-189-10fadvancedPoint Sparring
S-1911-12mnovicePoint Sparring
S-2011-12fnovicePoint Sparring
S-2111-12mintermediatePoint Sparring
S-2211-12fintermediatePoint Sparring
S-2311-12madvancedPoint Sparring
S-2411-12fadvancedPoint Sparring
S-2513-14mnovicePoint Sparring
S-2613-14fnovicePoint Sparring
S-2713-14mintermediatePoint Sparring
S-2813-14fintermediatePoint Sparring
S-2913-14madvancedPoint Sparring
S-3013-14fadvancedPoint Sparring
S-3115-17mnovicePoint Sparring
S-3215-17fnovicePoint Sparring
S-3315-17mintermediatePoint Sparring
S-3415-17fintermediatePoint Sparring
S-3515-17madvancedPoint Sparring
S-3615-17fadvancedPoint Sparring
S-3718+fnovicePoint Sparring
S-3818+fadvancedPoint Sparring
S-3918+mnovicePoint Sparring
S-4018+madvancedPoint Sparring
S-4112-maleJr. Black BeltPoint Sparring
S-4213-14maleJr. Black BeltPoint Sparring
S-4315-17maleJr. Black BeltPoint Sparring
S-4412-femaleJr. Black BeltPoint Sparring
S-4513-14femaleJr. Black BeltPoint Sparring
S-4615-17femaleJr. Black BeltPoint Sparring
S-4718+maleBlack Belt Heavy WeightPoint Sparring
S-47b18+maleBlack Belt Light WeightPoint Sparring
S-4818+femaleblack beltPoint Sparring
S-4935+maleBlack BeltPoint Sparring
S-49 b50+maleBlack BeltPoint Sparring
S-5035+femaleBlack BeltPoint Sparring
W-1012-m/fJr. BB Trad.Weapons
W-1113-14m/fJr. BB Trad.Weapons
W-1215-17m/fJr. BB Trad.Weapons
W-1318+m/fall ranksWeapons
W-1435+m/fmatersMasters Weapons
W-1512-m/fJr. BB Opencreative/open/musical
W-1613-14m/fJr. BB Opencreative/open/musical
W-1715-17m/fJr. BB Opencreative/open/musical
W-1818+m/fBlack Belt Opencreative/open/musical
 AgesGenderRankTeam Forms  (weapons/music allowed)
T-19-m/fnoviceTeam Forms  (weapons/music allowed)
T-29-m/fint/advTeam Forms  (weapons/music allowed)
T-310-13m/fnoviceTeam Forms  (weapons/music allowed)
T-410-13m/fint/advTeam Forms  (weapons/music allowed)
T-514-17m/fnoviceTeam Forms  (weapons/music allowed)
T-614-17m/fint/advTeam Forms  (weapons/music allowed)
T-717-m/fjr. bbTeam Forms  (weapons/music allowed)
T-818+m/fall ranksTeam Forms  (weapons/music allowed)
 AgesGenderRankTeam Events
T-96-m/fall ranks (minium of 2 people max of 3)Tag Team sparring
T-107-8m/fall ranks (minium of 2 people max of 3)Tag Team sparring
T-119-10m/fall ranks (minium of 2 people max of 3)Tag Team sparring
T-1211-12m/fall ranks (minium of 2 people max of 3)Tag Team sparring
T-1313-14m/fall ranks (minium of 2 people max of 3)Tag Team sparring
T-1415-17m/fall ranks (minium of 2 people max of 3)Tag Team sparring
WAKO Open Weight17+malePower Ring 
WAKO Open Weight17+femalePower Ring 


*rules are subject to change, please check with center judge for any updates. 

RINGS: Matted area for divisions

JUDGES: All divisions have the option to use 3 or 5 judges.

MAXIMUM DEVIATION: (only used with a 3-judge panel) .02 is the maximum deviation permitted from the “middle score.” This eliminates the impact of one judge altering the outcome of the entire division. This theory has been tested and utilized in national and international events.

TIES: Broken by head-to-head comparison scores of each individual judge (treated as votes). The majority of votes (higher individual preliminary scores) will break the tie if possible. If it is a “true tie” (unable to be broken) the competitors will run their form again and judges will point (by show of hands) to the winner.       Running a different form is optional and not mandatory.

PROTESTS: Must be made at the time of the ruling. Protocol is to ask the coordinator/scorekeeper to alert the center referee. If the situation requires further investigation the ruling can be arbitrated.. All decisions by the arbitrator are final.  *Protests can only be made by someone with an official coach’s pass.

UNIFORM: All competitors must wear a martial arts uniform with no foul or offensive language.

AGE: Competitors must compete their age as of the tournament date as of the event. 

SEQUENCE: Luck of the draw, competitor’s names will be shuffled via unventex. 

CLOSED DIVISION: A division is considered closed once the first player bows-in to perform a form or once the first sparring match is started. *Exception: computer-based or staff related errors.

RESTARTS: 1 restart is permitted for under black belt divisions only.  No restarts for black belt divisions *Exception: restart for weapons that break during performance.

SCORING RANGE: 9.90-10 (black belts)  9.80-9.90 (under black belts)

TRADITIONAL: No gymnastics, splits, rolls, or creative interpretations. Any traditional uniform with a tie-over-style top is permitted. Patches and/or logos are a non-factor and permitted. A pure white uniform is NOT required, however the uniform should hold true to the standards of the style. Classical Japanese/Okinawan divisions enforce a maximum 4 kiai rule and based on unaltered kata.

FIRST TIMERS:  First timer divisions are for competitors with little to no tournament experience. The purpose it to build self-confidence.  All competitors win an award.

TEAM FORMSTeam forms must have a minimum of 2 players.  No maximum.  The entire team must perform in the “oldest” and/or “highest rank” of any team members.  (Therefore teams can “bump up” divisions but not down).  Teams may perform kata or weapons.  Judges will score on synchronization, technique, intensity and creativity. Music and weapons are permitted.


UNIFORM: No t-shirts or shorts. No exposed jewelry or metal.  No shoes.

EQUIPMENT: It is MANDATORY for all competitors to provide and wear their own approved sport karate head gear, safety boots, safety gloves, mouth guard, and protective cup (males). Highly recommended but not mandatory:  face shields, chest protectors, leg pad, arm pad, elbow pads and knee pads.

WEIGH-IN: ALL players competing in a weighted division must weigh-in prior to the division (1lb allowance)

BYES: All byes are randomly selected by computer based lottery. Competitors from the same school (not team) will not be matched in the first round if possible. *optional: logic is followed by same country then state.

OUT OF BOUNDS: Out of bounds (exit) is when any part of the body touches outside the mat (tatami).  No points can be scored out of bounds.  Intentional exit or avoiding the fight: 1-point penalty.  A contact exit, force-out, or offensive player who steps out due to momentum is not a penalty.

GROUND FIGHTING: Is not permitted. *Exception:1). All WKC/WAKO sweeps are legal (including base leg) and are scored as 1-point if the opponent is deemed down from the sweep. Follow up is an additional 1-point if it scores. Momentum contact is not a penalty.

DOWN BY CONTACT: A player is considered down by contact when any part other than hands/feet are touching the ground [knee, elbow, hip, or backside etc.] after making contact with their opponent. The match is stopped.  No Penalty.

FALLING DOWN: A player is considered “fallen” down if they “intentionally” fall to the ground on their own accord (with or without contact).  1-point penalty by majority judge’s discretion.

SCORING TARGETS: Headgear area, face, torso (front/side) with control, light or moderate contact depending on player’s option, skill level, and division.

POINT TECHNIQUES: All clean martial arts punches, kicks, ridge hands, and back fists that use appropriate contact and form in the designated scoring areas. (Important: a hand or foot that touches the scoring area does not always warrant a point. The technique demonstrate martial arts merit). *This is a subjective matter, similar to umpires calling balls/strikes in baseball.  Protests cannot be filed on judgment of points.

SPREAD: 10-point spread (mercy rule) is in effect.

SCORING: 1-point: hand techniques and body kicks. 2-points: head kicks, jump body kicks, and spinning body kicks.  3-points:  spinning head kicks, elevated (jump) spinning kicks (including cartwheel kicks). 1-point for sweeps (that cause the other player to go down additional point if score on the downed opponent). *WKC/WAKO-style either front leg or rear leg sweeps are permitted.  Player with the most total accumulative points after the 2-minute round is the winner. Preliminary tie: Sudden Victory (next point wins).

Win BY 2: All “first place” matches must have a 2-point spread to determine the winner.

ILLEGAL TECHNIQUES: Haymaker (swinging/wild punches) with no regard for control, strikes to the groin or throat, uncontrolled, excessive or malicious contact to any area, intentional striking to non-scoring areas (spine, joints, legs etc.), late hits, dropping to the ground to avoid the fight, intentional running out of bounds. LEGAL CONTACT:

  • -CONTROL:  No touch/pulled (Halo)……
  • -LIGHT: Touch…………………………….
  • -MODERATE: Slight penetration………..
  • -UNCONTROLLED:  Beyond legal contact (majority judges discretion)
  • -EXCESSIVE: Extreme penetration  (majority judges discretion)
  • -MALCIOUS:  Intentional excessive contact:  Automatic DQ  (majority judges discretion).

PENALTIES: 1-point penalty points: (all infractions based on majority of judges) Uncontrolled contact to any area, intentional running out of bounds, intentionally falling (to avoid the fight),  intentional late hits, retaliation hits, unsportsmanlike conduct.

DQ (Disqualification): is based on the majority vote of the judges (*or if the arbitrator is ringside and witnesses the infraction). Malicious contact is automatic disqualification. Incidental excessive contact, accidental contact and/or self-inflicted injuries that may cause swelling or draw blood are subject to discretion of the arbitrator after consultation with judges. Medical staff has the final say if a competitor can continue or not.

INJURY: If a player is unable to continue on his own accord or is advised by medical staff to bow out due to incidental contact, accidental contact or self-inflicted injury then his opponent will advance.  Players will not        advance if they intentionally injure their opponent or use malicious contact.

CLOCK MANAGEMENT: 2-minute running clock except final 10 seconds (clock is stopped on each “stop” break). Match over at “0” on scoreboard.

(1) Ten-second time out is permitted per match. Coaches must stay within specified coach’s area. Only 1 coach per box.  Coaching without a wristband is a penalty. The timeout can only be used during standard match breaks (not during the flow of a match). A coach does not have to be a black belt (parents are permitted to coach with a coach’s pass.  Coaches are only allowed on the competition floor when the specific division is being staged or in progress.  No coaches on the floor for forms divisions.


Normal point sparring rules apply.  Create your own team, or partner up with a friend(s) from another school. Minimum of 2 players to make a team, maximum of 3 players. 2-minute matches/Total Points.  Each time a player scores, the scoring player must tag in a new teammate.  If a player is scored on 3 consecutive times, and automatic tag is made.  The “switch” or tag only takes place on the call/break by the center judge. 1-time out permitted per team. The team that calls timeout, may make a switch if they choose to.

New AAU-style Flag Kata.

Any traditional unaltered Japanese or Okinawan kata is permitted.  Both competitors perform simultaneous.  One on a red side, the other on a white side.  After the kata is completed, judges raise the flag to the winner.   A kata can be repeated, but the final found must be a different kata.    


PKC Sparring: 1 point for every technique, 5 point matches.